Goal

to expose participants to programmable technology they could use in their classroom with students that is easy to introduce and highly engaging for students by giving them time to interact with the technology themselves in an hands on environment.

Objectives:

  • Participants will have hands on time exploring what an Ozobot is and what it can do
  • Participants will be able to design a short program using either colored pen coding or online programing with Ozoblockly.com
  • Participants will brainstorm with other participants how they may use Ozobots in their classroom,
  • Participants will be able to explore sample lessons in History, Literature, Math, Science, and Computing.
  • Please bring an iPad or laptop with you to use during this period. 

Intro Video 

Line following robots in industry

Handouts

Ozobot codes

Assorted ozobot links

Ozoblockly programming 

Ozobot bowling

Sample Lessons

High School / Middle School 

Math 

Physics

Art

Literature

Science

Elementary School

History

Social Studies

Literature

All Levels

Challenge cubes

Maze game

Lesson Library on ozobot.com

Last modified: Tuesday, 31 January 2017, 10:54 AM